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Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift

UPDATE 5/4/24: Roblox has provided Eurogamer a lengthy statement setting forth its views on the platform, its monetisation, and the ages of those who receive revenue through it.

Regarding the comment to Eurogamer by Roblox Studio head Stefano Corazza that it had “hired some teenagers that had millions of players on the platform”, Roblox has now said it wants to make clear the company does not hire minors. Roblox’s full response follows:

“The Roblox platform serves a broad community of creators. People of all ages and backgrounds start creating on Roblox for many different reasons – to learn to code, to share their creations with friends, or simply for the joy of building. For many, using Roblox to build a game or virtual experience or virtual item is a form of creative expression. Much like other forms of creative expression, such as learning to play a musical instrument, or filming and uploading your own videos to the internet, for many it is a hobby, for others it may eventually turn into a career.

“Our developer and creator community includes individuals with a wide spectrum of professional capabilities and team sizes, ranging from young students and independent hobbyists, all the way to full-time studios. Roblox is also an educational tool and education has been part of the company’s DNA since day one. Today, educators around the world harness the platform to create immersive learning experiences that inspire creativity, collaboration and critical thinking. We are proud of the positive difference that building on Roblox, with free tools available to all, has made in the lives of many in our developer community.